While both heroes share a block total during battle, Sorocco has a lot more HP, as well as a relic that adds an additional two Block if he's leading at the end of the turn. The demo makes it clear how important character positioning is by starting players with two characters who want to take the lead.
#GOING ROGUEBOOK FULL#
In the full game, characters will also have skill trees. Each character comes with their own cards and a personal starting relic, which provides a useful skill or bonus. The demo only features two heroes - Sharra, Dragonslayer and Sorocco, First Mate - but two more will be available at launch. Rather than simply controlling one character, Roguebook has you fight with a party of two, which are selected from the beginning.
Perhaps the game's biggest innovation comes from its battles. RELATED: Upcoming FPS Severed Steel Is a Bullet Time Ballet While players can gather more inks and paintbrushes, eventually, they'll run out, meaning the only remaining option is to take on the chapter's boss. Players can travel freely across the map to any uncovered tiles, meaning they can return to the shop located near the start of the page whenever they've gathered enough gold to make a purchase, or leave behind that Radiant Heart they found while their health was maxed out until they actually need it. While a player could go straight to the boss, they're better off exploring the map first, building their deck and strategy before attempting that challenging fight.īy using magical inks and paintbrushes, players can reveal more tiles and the secrets hiding within them, such as additional battles, cards to buy, relics to equip and (occasionally) a Radiant Heart for some much-needed healing. Players start out each chapter with a small portion of the colorful, hexagonal tile-based map uncovered, leading towards the page's boss fight. For one, unlike Slay the Spire, which features branching paths for players to follow, Roguebook has a procedurally-generated overworld to traverse outside of battle.